The developer behind Riot Games, the free first-person shooter (FPS) give importance toWill start monitoring players’ voice communications from July 13 (via) pcgamer) the game company says it’s meant to help train the language model it will eventually use when evaluating player reports across all of its games.
Riot isn’t yet going to begin assessing player reports based on these recordings — it’s using the information gathered to help build a beta of the system that’s expected to roll out later this year. Is. For now, Riot will only evaluate conversations from English speakers. give importance to Players from North America. The only way out of this system is to disable voice chat altogether or use another communication tool, such as Discord.
“We know that before we can even think about expanding this tool, we need to be confident that it’s effective, and that if mistakes do happen, we have systems in place to make sure we can’t detect any false positives.” (or negative for that matter),” Riot notes in its announcement.
When this system is actually rolled out, Riot states that it “will not actively monitor your live game comms” and will only “potentially listen to voice logs if you are reported for disruptive behavior”. And will review”. It also adds that it will remove this information once the situation is resolved, just as it does for reports made on its text-based chat system. Still, it’s bound to raise privacy concerns from some players, much like the always-on Vanguard anti-cheat system that monitors your activity in both And outside of valuable.
A planned reporting system isn’t the only way give importance to Trying to crack down on toxic players. Earlier this year, the riot started give importance to Players add specific words or phrases to a “list of silent words,” which is supposed to help block abusive content in chat.